The Death Games in Ukraine
Down in a bunker a little way back from the Ukraine frontline, I am watching a staple of modern warfare: a drone attack in real time.
The command centre is a small room with three TV monitors, two of which are divided into four screens. All are showing drone footage from different parts of the front’s 20 kilometres of trenches. Four men sit in front of the screens. Two men sit off at the side — one on a laptop, one manning a two-way radio. In the centre of the room stands Bereza, the Brigade commander, barking voicenotes into his phone.
Two of the screens go black and a message pops up: “Your livestream will play again as soon as it’s available. Get Ready!” I’m told it happens all the time. The screens cut in and out for all manner of unpredictable reasons. But, then, the image reappears and we are looking at a forest. A Russian tank is on the move — changing direction and wheeling around. The men inside this room are trying to destroy it. Their constant banter — about girls and weapons — doesn’t seem to affect the focus with which they pursue the tank. One man shouts into the radio; Bereza growls into his phone. A screen goes black again. “Your livestream will play again as soon as it’s available. Get Ready!”
A screen flashes with light. Then billowing smoke. The men whoop and cheer. I have just seen a successful strike. Dima grins. The atmosphere is electric but also strangely banal. The exclusively male cohort, the puerile jokes, the screens, the repeated invocation to “Get Ready!”. It’s like they are all playing a video game.
“This is modern war, David” says Dima. “The war online…”